Science meets the Alps · SNSF Agora

Whose mountain
is it, anyway?

The Alps are changing — and everyone sees it differently. Pick a role. See the same mountain through different eyes. That's the game.

Hut Guardian
You keep the hut running. Shorter snow seasons, longer fire-risk periods, supplies that arrive late — climate change is not a projection, it's your working day.
Hut
Guardian
Mountain
Guide
Visitor
Conserva-
tionist
Policy-
maker
↑ Tap a role — see the mountain differently
10+Alpine huts
5+Schools
4Languages
FreeOpen access
Why it matters

The mountains are not waiting.

01

Shorter seasons

Hut guardians wake up to shorter snow seasons and longer fire-risk periods. For the people who live and work in the Alps, climate change is not a projection. It is already this season.

02

Shifting flows

Visitors arrive at different times and want different things. The economic model that held for decades is under pressure — and everyone has to adapt, but not always together.

03

Hard decisions

The hard part is not knowing that change is coming. It is figuring out what to do about it, with the people around you, when the answers are genuinely uncertain.

The game

Years of research.
One game.

The HutObsTour research project has spent years studying Alpine huts across Switzerland and France: how they are governed, how they are used, how they are adapting. That knowledge has stayed too long inside academic papers.

Alpine Huts: The Game brings that research out of the lab and onto the table — a cooperative game designed to be played in the huts themselves, in classrooms, and in community spaces across the Alps. Not as a lecture. As a shared experience.

Open access · multilingual · free to download. Its final form is being co-created with the community right now.
1

Gather

Bring together a group in a hut, a classroom, or a community space. No prior knowledge needed.

2

Play

Each player takes a role. Navigate real climate and tourism scenarios. The decisions are hard because they are real.

3

Talk

No winner, no loser. Just a group that understands the trade-offs better than they did an hour ago.

Co-creation

Built in the huts, with the huts.

This game isn't designed in an office and delivered to the mountains. Every version is shaped, tested, and challenged by the people who live the questions daily.

Done · Refuge Remix

Born at Saleinaz

A first prototype emerged from a Refuge Remix session at the Saleinaz hut — created with guardians, researchers, and mountain lovers around one table.

Now · Workshops

Testing the concept

The team is playing, questioning, and redesigning — exploring formats from cards to digital companions. The mechanics will be chosen for what teaches best, not what looks familiar.

Next · Your hut?

Sessions across the Alps

From 2027, game sessions in 10+ huts and 5+ schools across Switzerland and France. Every session feeds the next version.

The team

Research, design, and mountain expertise.

CC

Christophe Clivaz

Principal Investigator
University of Lausanne, IGD / CIRM

Associate professor specialising in mountain tourism, climate adaptation, and Alpine governance. Lead researcher on HutObsTour.

EP

Emmanuel Pignat

Agora Specialist · Game Designer
Conexkt Sàrl

PhD in machine learning, serious game designer and science communicator. Award-winning creator of immersive heritage experiences in Alpine villages.

JM

Jean Miczka

Postdoctoral Researcher
University of Lausanne, CIRM

Researcher on climate vulnerability and governance of Alpine huts, integrating HutObsTour findings into the game content.

JR

Johann Roduit

Project Coordinator · Communications
Conexkt Sàrl

Responsible for project coordination, digital presence, and dissemination, from this website to the final public event.

AL

Alexandre Luyet

Workshops · Field Facilitation
Conexkt Sàrl

Leads in-person workshops and facilitates game sessions in Alpine huts, schools, and community venues across Switzerland and France.

MC

Mélanie Clivaz

Project Support · Liaison
University of Lausanne, CIRM

Supports project operations and serves as liaison between the research team, institutional partners, and field communities.

Roadmap

Three years, from first draft
to mountain sessions.

2026

Co-design the game

Workshops with hut guardians, researchers, and educators shape the first playable prototype. We build it with the community, not just for them.

2027

Test it in the field

Game sessions in 10 or more huts and five or more schools across Switzerland and France. Every session feeds the next version.

2028

Release and spread it

Open-access release in four languages, with a public event in the mountains. Free for anyone to download, print, play, and adapt.

Partners

Built with the mountain community.

Lead institution · IGD / CIRM
Funder · Agora programme
Field partner · Hut access
Research partner · French Alps

Follow the game's journey.

Want to know when the game is ready — or when a session happens near your hut, school, or valley? Leave your email and we'll keep you posted. Hut guardians and teachers interested in hosting a session in 2027 are especially welcome.

This opens your email app — we simply add you to the project updates list. No spam, a few updates per year, unsubscribe anytime.
Almost there — just hit send in your email app!